

- #Blender plugin ac3d install
- #Blender plugin ac3d mod
- #Blender plugin ac3d software
- #Blender plugin ac3d windows
#Blender plugin ac3d software
Modify it under the terms of the GNU General Public LicenseĪs published by the Free Software Foundation either version 2 This program is free software you can redistribute it and/or The FlightGear community for their help in testing and feedback for development Rene Negree for his help with the importer, tips on the texture mapping and materials and user settings saving Willian P Gerano for his original work (the very first version of this script was a port of his original work) The Blender team: ( ) for such a fine piece of software Complete file format specification, anno 2017

If exporting when in Edit mode, it will not export the last edits done in Edit mode. In latest Blender versions mirror color is white per default, and that confused many users that what they exported would get totally emissive per default. Go to File->Import->AC3D (.ac), select a file and let it do the work Why is export/import mirror color as emissive not longer checked by default?

You'll need to enable the script in the user preferences window after installing it - open the user preferences window (File->User Preferences or Ctrl-Alt-U) and then go to the Add-on tab, click the button for Import-Export and then check the box on the right of "Import-Export: AC3D (.ac)" Uh, I've done all that how do I use it? I can't see it in the import/export menu!
#Blender plugin ac3d windows
There's an alternative location you can drop it, at ~/.blender/x.x/scripts/addons (linux) or c:\Users\AppData\Roaming\Blender Foundation\Blender\x.x\scripts\addons (Windows 7+), where x.x is the version of Blender and is the Windows user name. Open the blender/x.x/scripts/addons folder, then pull the io_scene_ac3d folder into the addons folder of blender.
#Blender plugin ac3d install
ac files in blender 2.5 How do I install it? Yes, this is mainly a port of those files to enable the import/export of.
#Blender plugin ac3d mod
This mod aims to bring that back to 2.6 and 2.7 So it had it before? Blender 2.80įor Blender 2.80 you will need a newer revision of the plugin ( ) For earlier Blender 2.6x versionsįor these you will need an older revision of the plugin ( ) Why blender 2.6/2.7?īecause in the migration from 2.4X to 2.5, it lost AC3D support. This could be a promising avenue for porting content to FS2.It's a few python scripts to import/export Inivis AC3D data into and out of Blender 2.63 to Blender 2.79.

I downloaded the AC3D exporter for Blender and am trying it out now. I have a dialog with the Dev of the plugin going right now for some changes to the plugin (maybe you could help test and improve it)Ĭould you please supply the FSX/P3D(BGL) plugin?įor that matter, Arno Gerretsen's ModelConverterX - a tool that most FSX/P3D developers will be familiar with - can read/write/convert files to the AC3D format as well. Here is the github for the AC3D plugin. But still, Blender could be used for modeling, then AC3D for conversion to TGI? Maybe IPACS or one of us could figure out a direct export to TGI from is the TGI format proprietary? I don't know if both 3D modelers have the same capabilities.ĮDIT: OOps, I forgot - we do need AC3D right now so we can export to the Aerofly FS2 TGI format which then is converted for final use by the SDK content converter. If we can import FSX/P3D scenery objects and export to the AC format, we can see them in FS2!! AC3D itself could also be used - it costs about $100 USD - but Blender is Shareware. There is a plugin (python) for Blender that supports AC3D files - and AC3D format is supported by FS2 (Rodeo is testing adding AC3D objects into scenery in another thread here in this forum).
